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	<title>Jaysen Marais &#187; pico</title>
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	<description>Making it happen, bit by bit</description>
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		<title>Pico redux</title>
		<link>http://www.jaysenmarais.com/blog/20070730/pico-redux</link>
		<comments>http://www.jaysenmarais.com/blog/20070730/pico-redux#comments</comments>
		<pubDate>Mon, 30 Jul 2007 07:31:05 +0000</pubDate>
		<dc:creator>jaysen</dc:creator>
				<category><![CDATA[web development]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[hku]]></category>
		<category><![CDATA[hong kong]]></category>
		<category><![CDATA[pico]]></category>
		<category><![CDATA[uni]]></category>

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		<description><![CDATA[Recently, I created an IM icon for a friend. It&#8217;s a fairly straight-forward appropriation&#160;of the classic Che&#160;Guevara icon, which&#160;normally I&#8217;d avoid but the Simon&#8217;s surname is pronounced &#8216;Che&#8217;, so my hands were tied. an IM icon created for a friend (whose name is a homonym for che&#8217;s) In the process I decided to&#160;adorn my IM [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I created an IM icon for a friend. It&#8217;s a fairly straight-forward appropriation&nbsp;of the classic Che&nbsp;Guevara icon, which&nbsp;normally I&#8217;d avoid but the Simon&#8217;s surname is pronounced &#8216;Che&#8217;, so my hands were tied.</p>
<p><img alt="an IM icon created for a friend" src="http://www.jaysenmarais.com/blog_media/200707/simon_shea_large_green_96high.png"> <br /><em>an IM icon created for a friend (whose name is a homonym for che&#8217;s)</em></p>
<p>In the process I decided to&nbsp;adorn my IM profiles with the mighty &#8216;Pico&#8217; icon, something that had slipped my mind for years.</p>
<p><img alt="Pico icon" src="http://www.jaysenmarais.com/blog_media/200707/messenger_icon.gif">&nbsp;<br /><em>My new IM icon (based on my Pico character)</em></p>
<p>The original artwork dates is from the flash-based <a href="http://www.jaysenmarais.com/blog_media/200707/pico_game.swf">pico game</a> I made for a uni assignment at Hong Kong University in 2002.&nbsp;As&nbsp;I spent all my free (and a fair chunk of my uni) time exploring&nbsp;Hong Kong with my friends,&nbsp;the assignment&nbsp;was developed in a marathon 48 hour cram session in the&nbsp;HKU&nbsp;multimedia labs.&nbsp;</p>
<p><img alt="jaysen writing pico game in HKU CS labs" src="http://www.jaysenmarais.com/blog_media/200707/coding_pico.jpg"><br /><em>The game wasn&#8217;t always called Pico</em>&nbsp;</p>
<p>The game itself is a pretty basic affair, but still makes me laugh when I see the artwork and animations. As a bonus, it&#8217;s fiendishly difficult (being alone in a CS lab at 4am does tend to warp a coder&#8217;s mind). Give it a go, <a href="http://www.jaysenmarais.com/blog_media/200707/pico_game.swf">it&#8217;s a great cure for apathy</a>.</p>
<p><img src="http://www.jaysenmarais.com/blog_media/200707/hku_stairs.jpg">&nbsp;<br /><em>Hong Kong Island (including HKU) is an festival of stairs and elevators</em></p>
<p>The whole 2-day stint was surreal; the deadlines, the long walk along <a href="http://maps.google.com/maps?f=q&amp;hl=en&amp;geocode=&amp;q=hong+kong&amp;ie=UTF8&amp;ll=22.271405,114.131148&amp;spn=0.010822,0.023518&amp;t=h&amp;z=16&amp;om=1">pok fu lam road</a>, the long hours, the <a href="http://www.amazon.com/K-D-Sessions-Kruder-Dorfmeister/dp/B00000G257">great music</a>, the septuagenarian tai-chi club which trained (complete with weapons) right outside the labs at dawn (their existence was unknown to me previously and seems unreal still).</p>
<p><img src="http://www.jaysenmarais.com/blog_media/200707/pokfulam_road.jpg">&nbsp;<br /><em>Pok Fu Lam road, connecting HKU campus to the halls</em></p>
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